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Vulkan: Baking VoxelGI causes Editor Hang if no meshes have global illumination set to either Baked or Dynamic #53348
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@sairam4123 @INdIEDeV016 Can you upload a minimal reproduction project? Despite trying this on several projects with both baked and dynamic meshes, I can't reproduce this issue on 4.0.dev.custom_build [52b7d5f] (Linux, GeForce GTX 1080). |
I can try it again, do you have a prebuilt version for Windows? |
https://hugo.pro/projects/godot-builds/ as always 🙂 |
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@Calinou Alright, it works in OS: Windows 10 |
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It looks like a Windows 11 specific error |
Minimal reproduction: (Even though there is no error in my project for
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This works. |
So, no need to reopen this issue, right? |
It shouldn't crash if I didn't set the global illumation to baked or dynamic right? |
Didn't test that aspect |
@sairam4123 Well, it seems VoxelGI won't work if we don't set any The warning is shown even if I click |
Oh yeah, but now if I change the |
This is a known issue, see #55359. |
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The layer manifest files message is unrelated – it's being tracked in #45725. |
Duplicate of #36121 (same cause). |
Godot version
4.0.dev
ab063ade7
System information
Windows 10, Nvidia GeForce GTX 1050, 27.21.14.5771
Issue description
Baking VoxelGI causes Editor Hang, I'm trying to bake VoxelGI and clicking Bake GI Probe causes Editor hang and I can't find any workarounds for this.
Steps to reproduce
Minimal reproduction project
No response
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