Closed
Description
Godot version
3.3.3.stable
System information
Manjaro 21.1.1 Pahvo, GLES2, Radeon RX 5500 XT (NAVI14, DRM 3.40.0, 5.10.60-1-MANJARO, LLVM 12.0.1)
Issue description
If you use "//" in file name instead of "/" while in editor and run - all works fine.
If you export project - it would won't work anymore.
Accidentally hit this issue because I was constructing file path with string operations.
Steps to reproduce
- Use "//" instead of "/" in address on file, like "res://folder//folder//folder//icon.png"
- use this address to load() something
- It would work while running from editor
- It won't work after export
Activity