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Popover menus and tooltips rendering in the wrong position - MacOS with a secondary display (DisplayServer regression) #52432

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@pablinos

Description

@pablinos

Godot version

4.0.dev

System information

macOS 11.5.2, Vulkan, Radeon Pro 560X 4 GB

Issue description

When using a secondary display, if I right click on a item in the node inspector, the pop up menu appears in the wrong place.

image

The position changes if I resize the window, but is never in the correct place. Interestingly, this isn't an issue for other windows.

image

Additionally tooltips appear in the wrong place, and a click is needed to dismiss them.

image

This could be a separate issue.

Steps to reproduce

Using a build of the latest master, and a mac plugged into an external display (I'm using a LG Ultrafine, and I've seen some other issues with high definition displays, so it could be related), create a scene and right click on one of the signals in the Node panel.

Hover over one of the signals, to see the issue with the tooltips

Minimal reproduction project

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