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TabContainer resets visibility to first tab in editor #50930

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@chucklepie

Description

@chucklepie

Godot version

3.3 stable

System information

linux mint

Issue description

You're working on a single tab and need to switch to another scene or code. When you go back, whatever tab(s) you had selected is/are removed and the first one is selected.

image

This is really very annoying and forces you to constantly update visibility in the editor or temporarily move your tab (if you are editing just one) to the very top.

btw, It wouldn't be 'as bad' if you could drag items down (but still a pain) but Godot stops you from moving items to the bottom of the list because when at the bottom it eithier changes level to one before or one after, it will not let you move a sibling to be the last one.

Steps to reproduce

  1. create a tab container with multiple tabs
  2. select one tab
  3. change to another open scene then go back

Minimal reproduction project

game.zip

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