Closed
Description
Godot version
3.3 stable
System information
Windows 10, GLES 3, Nvidia 1050
Issue description
Too clear normalmap at right angles (90 degrees) of illumination in the sky panorama mode of the world environment with HDRI texture. With default envinronment looks fine.
https://youtu.be/5hmJmKwBjlY
And another strange issue with the normalmap attached (another club on the scene), the reflections completely replace the albedo and it doesn't look natural. Everything looks correct in Blender and Substance painter. It seems to me that these problems are related, so I put them together in one issue. Although I'm not sure if these are errors, it still looks incorrect.
Steps to reproduce
in minimal reproduction project.