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Normalmap is too sharp with panorama sky. #49788

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@Lexpartizan

Description

Godot version

3.3 stable

System information

Windows 10, GLES 3, Nvidia 1050

Issue description

Too clear normalmap at right angles (90 degrees) of illumination in the sky panorama mode of the world environment with HDRI texture. With default envinronment looks fine.
godot2
https://youtu.be/5hmJmKwBjlY

And another strange issue with the normalmap attached (another club on the scene), the reflections completely replace the albedo and it doesn't look natural. Everything looks correct in Blender and Substance painter. It seems to me that these problems are related, so I put them together in one issue. Although I'm not sure if these are errors, it still looks incorrect.

SP
blender
godot

Steps to reproduce

in minimal reproduction project.

Minimal reproduction project

normalmap issue.zip

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