Running --doctool
wrongly creates shader_cache
directory in working directory #49392
Closed
Description
Godot version:
master
(896aa94)
OS/device including version:
Mageia 9
Issue description:
When running --doctool
, a shader_cache
repository is created in the working directory, since the addition of shader caching in #49050.
Normally running the editor should generate and use the shader_cache
in the editor config dir, but --doctool
is badly set up in main.cpp
as neither really editor nor project manager nor standalone project, so the logic seems to fail here.
This is similar to #41435 and would likely be fixed the same way (both bugs might be the same).
Steps to reproduce:
godot --doctool
ls