Screen tearing with Linux Lite (Ubuntu) and intel driver #48564
Description
Godot version:
3.3 (latest stable)
OS/device including version:
Linux Lite latest version (Ubuntu 20.04.02 lts derivated) Intel Graphics and Xfce environment
Issue description:
Godot projects has a screen tearing. I added etc/X11/xorg.conf.d/20-intel-graphics.conf
file to resolve screen tearing with videos and godot games. With videos works but godot games still have a notorious tearing (no matter what vsync is on)
With gles2 : fps 58-60 with tearing
With gles3: 48 fps
Steps to reproduce:
Add etc/X11/xorg.conf.d/20-intel-graphics.conf
with this configuration:
Section "Device"
Identifier "Intel Graphics"
Driver "intel"
Option "TripleBuffer" "true"
Option "TearFree" "true"
Option "DRI" "false"
EndSection
Minimal reproduction project: