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Screen tearing with Linux Lite (Ubuntu) and intel driver #48564

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@dannygaray60

Description

Godot version:

3.3 (latest stable)

OS/device including version:

Linux Lite latest version (Ubuntu 20.04.02 lts derivated) Intel Graphics and Xfce environment

Issue description:

Godot projects has a screen tearing. I added etc/X11/xorg.conf.d/20-intel-graphics.conf file to resolve screen tearing with videos and godot games. With videos works but godot games still have a notorious tearing (no matter what vsync is on)

With gles2 : fps 58-60 with tearing

With gles3: 48 fps

Steps to reproduce:
Add etc/X11/xorg.conf.d/20-intel-graphics.conf with this configuration:

Section "Device"
Identifier "Intel Graphics"
Driver "intel"
Option "TripleBuffer" "true"
Option "TearFree" "true"
Option "DRI" "false"
EndSection

Minimal reproduction project:

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