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SkeletonIK acting oddly #48508

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@dsobiera

Description

Godot version: 3.2.3, 3.3

OS/device including version:

Ubuntu Linux 64 bit 20.04, OpenGL ES 3.0 Renderer: GeForce GTX 960/PCIe/SSE2, NVidia 460.73.01

Issue description:

Attached video shows that when I do a simple export from Blender and bring into godot, and set up a SkeletonIK, a weird stair stepping bend happens to the object when I "Play IK" and move the target object. I tried asking in some user group areas but nobody seemed to have any idea why this was happening. So, I am filing this issue for more "official" help :) .

ikbend.mp4

Steps to reproduce:
See video

Minimal reproduction project:

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