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Description
Godot version: 3.2.3, 3.3
OS/device including version:
Ubuntu Linux 64 bit 20.04, OpenGL ES 3.0 Renderer: GeForce GTX 960/PCIe/SSE2, NVidia 460.73.01
Issue description:
Attached video shows that when I do a simple export from Blender and bring into godot, and set up a SkeletonIK, a weird stair stepping bend happens to the object when I "Play IK" and move the target object. I tried asking in some user group areas but nobody seemed to have any idea why this was happening. So, I am filing this issue for more "official" help :) .
ikbend.mp4
Steps to reproduce:
See video
Minimal reproduction project: