Open
Description
Godot version:
3.3
OS/device including version:
Windows 8.1
Issue description:
Godot Editor locks dll forcing user to restart editor to overwrite dll.
I think something was changed how Godot is terminating process of running scenes, cos it started to throw some memory errors at get_tree() exit() that I fixed in destructor, but this wasnt happening in older versions.
Steps to reproduce:
Run scene with GDNative script in Godot Editor. Close it. Now gdnative dll is locked by Godot editor and you cant change it unless you restart Godot.