When vsync is off, Godot got higner frame rate but looks like in lower frame rate #47972
Closed
Description
Godot version:
all 3.3 (include preview 3.2.4) and 3.2.3 stable
OS/device including version:
Issue description:
when I set vsync to off, and printed FPS to output, I saw I got higher frame rate, but the game actually looks like in lower frame rate
Steps to reproduce:
vsync.off.vs.vsync.on.2D.mov
vsync.off.vs.vsync.on.3D.2.mov
Minimal reproduction project: