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When vsync is off, Godot got higner frame rate but looks like in lower frame rate #47972

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@snougo

Description

Godot version:

all 3.3 (include preview 3.2.4) and 3.2.3 stable

OS/device including version:

Screen Shot 2021-04-17 at 18 46 11

Issue description:

when I set vsync to off, and printed FPS to output, I saw I got higher frame rate, but the game actually looks like in lower frame rate

Steps to reproduce:

vsync.off.vs.vsync.on.2D.mov
vsync.off.vs.vsync.on.3D.2.mov

Minimal reproduction project:

RenderingTest.zip

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