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[3.3rc6] Values generated by simplex noise are different #47211

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@e344fde6bf

Description

Godot version:
3.3-rc6

OS/device including version:
Linux

Issue description:

The output of simplex noise has changed in 3.3rc6. Behaviour changed in this commit: da28904.

Steps to reproduce:

	var noise = OpenSimplexNoise.new()

	# Configure
	noise.seed = 0
	noise.octaves = 4
	noise.period = 20.0
	noise.persistence = 0.8

	# Sample
	print("%s: Values:" % Engine.get_version_info()["string"])
	print(noise.get_noise_2d(1.0, 1.0))
	print()

This outputs:

3.2.3-stable (custom_build): Values:
-0.141132
3.3-rc6 (official): Values:
0.160913

Minimal reproduction project:

simplex-noise-compat-break.zip

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