Description
Godot version:
1d0929a
OS/device including version:
FreeBSD 13-RC2 / AMD64
Issue description:
Build process seems to hang multiple times on pthreads.
[Initial build] Compiling ==> drivers/gles3/rasterizer_scene_gles3.cpp drivers/unix/thread_posix.cpp: In function 'Error set_name(const String&)': drivers/unix/thread_posix.cpp:53:2: error: 'pthread_set_name_np' was not declared in this scope; did you mean 'pthread_setname_np'? 53 | pthread_set_name_np(running_thread, p_name.utf8().get_data()); | ^~~~~~~~~~~~~~~~~~~ | pthread_setname_np scons: *** [drivers/unix/thread_posix.x11.tools.64.o] Error 1
*Steps to reproduce:
Clone latest Godot 3.2.4 from git. Build with scons -j8 builtin-libvpx=False pulseaudio=False platform=x11
also will fail when adding use_llvm=yes to the command line.
Metadata
Assignees
Type
Projects
Status
Done