Closed
Description
Godot version:
Godot 3.2.4 rc3 and rc4
OS/device including version:
Windows 10
Issue description:
When adding nodes to selection (or removing them) via EditorSelection
, the Inspector panel no longer gets refreshed - however the SceneTree is refreshed properly. It now only gets refreshed when the user selects / removes nodes as opposed to selecting from within a tool script. (Could not find a way to manually refresh the Inspector.)
Steps to reproduce:
Follow the minimal reproduction project. Below are general steps:
- First get the
EditorSelection
instance fromEditorInterface
instance (from anEditorPlugin
instance). Eg.EditorPlugin.new().get_editor_interface().get_selection()
- Then call
.add_node(my_node)
or.clear()
to do the changes to the selection. - Observe the result: SceneTree is updated, but Inspector is not. (Does not help to emit
selection_changed
fromEditorSelection
instance.)
Minimal reproduction project:
LazyInspector.zip
Metadata
Metadata
Assignees
Type
Projects
Status
Done
Activity