[Bullet] collide_shape returns unintuitive/wrong values #45680
Closed
Description
Godot version:
3.2.3 stable/3.2.4 (tested on multiple versions)
PhysicsEngine:
tested in both Godot Physics and Bullet Physics
(This project is in Bullet, bc it's using cyliner-shape)
Issue description:
As the title implies, I don't understand what collide_shape returns. Either it's bugged or just really unintuitive.
Steps to reproduce:
Use collide_shape and print the returned values.
Minimal reproduction project:
MinimalisticProject.zip