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[Bullet] collide_shape returns unintuitive/wrong values #45680

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@janmagtoast

Description

Anmerkung 2021-02-03 113453

Godot version:
3.2.3 stable/3.2.4 (tested on multiple versions)

PhysicsEngine:
tested in both Godot Physics and Bullet Physics
(This project is in Bullet, bc it's using cyliner-shape)

Issue description:
As the title implies, I don't understand what collide_shape returns. Either it's bugged or just really unintuitive.

Steps to reproduce:
Use collide_shape and print the returned values.

Minimal reproduction project:
MinimalisticProject.zip

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