Closed
Description
Godot version:
3.2.4-beta5 (but the bug exists in other versions too)
OS/device including version:
Windows 8, nvidia
Issue description:
If you change the size of a CollisionShape2D extents via script, the one-way collision will stop working, although this will keep saying that it is enable when you print the CollisionShape2D.one_way_collision
.
- Either way, the one-way collision can work again if you set the one_way_collision property as true again with
collider.one_way_collision = true
right after editing the extents.
Steps to reproduce:
Just edit the values of a ColisionShape2D extents via script, this will cause the one-way collision to stop working even if it says it is enabled.
Minimal reproduction project:
Activity