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[Bullet] [Needs Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled #43868

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@pouleyKetchoupp

Description

Godot version:
Master 50db0e6

OS/device including version:
Windows 10

Issue description:
Bullet raises some asserts that cause crashes in some scenarios when using continuous collision with 3D rigid bodies.

This issue only happens on Godot 4.0, in debug or release_debug configuration, because these asserts have been enabled with PR #34236.

It's actually happening even when continuous collision is disabled at the moment, until PR #43801 is merged (it fixes Bullet bodies using continuous collision when they shouldn't).

More details in #42643 (comment).

Steps to reproduce:

  • Open MRP
  • Start game
  • Wait for a moment for rigid bodies to be created and observe assert and crash

Minimal reproduction project:
bullet-ccd-4.0.zip

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