[Bullet] [Needs Bullet Update] Crashing asserts in debug when using Bullet Physics with CCD enabled #43868
Closed
Description
Godot version:
Master 50db0e6
OS/device including version:
Windows 10
Issue description:
Bullet raises some asserts that cause crashes in some scenarios when using continuous collision with 3D rigid bodies.
This issue only happens on Godot 4.0, in debug or release_debug configuration, because these asserts have been enabled with PR #34236.
It's actually happening even when continuous collision is disabled at the moment, until PR #43801 is merged (it fixes Bullet bodies using continuous collision when they shouldn't).
More details in #42643 (comment).
Steps to reproduce:
- Open MRP
- Start game
- Wait for a moment for rigid bodies to be created and observe assert and crash
Minimal reproduction project:
bullet-ccd-4.0.zip