Description
Godot version:
v3.2.3.stable.mono.official
OS/device including version:
MacOS Catalina 10.15.7, Macbook Pro 15" 2017,
.NET core SDK 2.1.809, Xamarin iOS 14.0.0.0
Issue description:
When I try to export for iOS, I get these errors:
Cannot load assembly (refonly): 'Xamarin.iOS'.
Cannot load one of the dependencies for the assembly: 'System.Net.Http'.
Cannot load one of the dependencies for the assembly: 'netstandard'.
Cannot load one of the dependencies for the assembly: 'GodotSharp'.
The Xcode project gets created, but I cannot build it to test on either the simulators or my iOS device.
I didn't have this problem yesterday, before updating to Xcode 12.
Steps to reproduce:
- Create a mono project
- Export to iOS
Minimal reproduction project:
test.zip
Activity