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Description
Godot version:
3.2.3 x64
OS/device including version:
Windows 7; OpenGL ES 3.0 Renderer: GeForce GTX 1050/PCIe/SSE2
Issue description:
A completely empty project when run uses 100% of a CPU Core. It's the compiled application that's doing it, not the editor, and it only does it when it's open; if I minimise the application the resource use goes to 0. Re-open the window (even in the background), and it's back to 100%.
It's not the debug component because I exported it into a .exe (using the defaults) and ran that, with and without DEBUG. Both exhibited the exact same behaviour.
Yet the Godot Editor itself doesn't exhibit this problem, and that being a Godot project...
This may seem minor but:
- It drains batteries faster.
- On a global scale across all installs, it may waste a fair amount of electricity and contribute to the environmental consequences thereof.
Steps to reproduce:
Start Godot Editor. Create a new project. Give it a "Node 2D". Save Scene. Run project (pointing to that scene as the "main" scene).
Minimal reproduction project:
See Repro steps