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iOS uses more RAM than other platforms when using large AtlasTextures #36105

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@Valeryn4

Description

Godot version: 3.2

OS/device including version: IOS (iphone 6, iphone x)

Issue description:
Im use big atlas 2048x2048, LOSSY 0.7
IOS uses too much memory.
More than android and windows
I do not like the fact that applications on iOS (arm, arm64, x86, x86_64) weigh minimum ~40 mb
(*.a file weight 193mb, all arch)
p.s. andoid apk size min ~15-20mb

android ~200mb peak (Im used cat /adb shell "cat /proc/meminfo")

windows ~190mb
image

apple in xcode ~300mb (Memory warnings appear)

Activity

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