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AudioStreamPlayer ignores Resource loop option #35314

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@toby3d

Description

@toby3d

Godot version: 43caf83

OS/device including version: Linux 5.4.12-1-MANJARO # 1 SMP PREEMPT Wed Jan 15 08:05:08 UTC 2020 x86_64 GNU/Linux

Issue description: Despite the loopback option turned off, a call to play() causes the sound to play continuously in a loop.

Steps to reproduce:

  • Add AudioStreamPlayer
  • Import OGG-sound
  • Uncheck loop option in OGG-resource settings
  • Bind play() method on pressing button
  • Press the button

Minimal reproduction project: test.tar.gz

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