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Exported mac executables don't have proper permissions to run when exported from Mac #34518

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Description

Godot version:
3.2 beta4 (mono)

OS/device including version:
Mac OSX (Mojave)

Issue description:
When exporting mac applets, they don't run because they don't have the correct permissions when exported on a mac.

Steps to reproduce:

  1. Create basic project, set main scene
  2. Export for mac
  3. Try running the applet, get prompted with permission error

Note: fixing the permissions, allows the executable to run fine.

Activity

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