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Description
Godot version:
3.1.1.stable.official
OS/device including version:
Linux / Fedora 30
Issue description:
move_and_slide() can cause a lot of jitter when KinematicBody collides with corners, or anything actually. (sometimes even with simple 90° corners)
You can observe this in pretty much every single project that uses move_and_slide(), including the FPS Tutorial from Godot documentation.
Notes:
- Choosing GodotPhysics instead of Bullet may reduce the jitter, but it's still there and visible.
- I haven't tested other move* functions.
Steps to reproduce:
- Use move_and_slide().
- Collide with some corners.
Minimal reproduction project:
godot-fps-master.zip
- https://www.youtube.com/watch?v=d8374DaCt30 (video of the attached project)
- https://www.youtube.com/watch?v=IINx06mYezA (another example that uses code from the FPS Tutorial) (Ignore the flashes of color)