RayShape2D Collides with the bottom of one way collision tiles #27431
Open
Description
Godot version:
v3.1.stable.official (Steam)
OS/device including version:
macOS Mojave 10.14.3
Issue description:
If you use RayShape2D with one way collision tiles, it collides with the bottom them.
Steps to reproduce:
Create a KinematicBody2D with a RayShape2D:
Create a tilemap with one way collision tiles:
Create a basic jump logic, and then when you jump you will collide with the bottom of the tiles:
Minimal reproduction project: