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RayShape2D Collides with the bottom of one way collision tiles #27431

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@juancolacelli

Description

Godot version:

v3.1.stable.official (Steam)

OS/device including version:

macOS Mojave 10.14.3

Issue description:

If you use RayShape2D with one way collision tiles, it collides with the bottom them.

Steps to reproduce:

Create a KinematicBody2D with a RayShape2D:
Godot 3.1 doc

Create a tilemap with one way collision tiles:
Tilemap
Screen Shot 2019-03-26 at 02 30 57

Create a basic jump logic, and then when you jump you will collide with the bottom of the tiles:
Screen Shot 2019-03-26 at 02 31 11

Minimal reproduction project:

rayshape2d_bug.zip

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