Closed
Description
Godot version:3.1 beta4
Platform:win7
As shown in the figure below, now that my character is jumping up, and the character and platform are in this particular position, my velocity (-800,-484), at which point the character should have moved up.But move_and_slide() returns velocity(-800,0). This is incorrect.This should be a special case
Link to minimal example project:
New Game Project.zip
Activity