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KinematicBody2d move_and_slide function, The value returned by a collision at a particular location is not normal #25967

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@myhalibobo

Description

Godot version:3.1 beta4
Platform:win7
As shown in the figure below, now that my character is jumping up, and the character and platform are in this particular position, my velocity (-800,-484), at which point the character should have moved up.But move_and_slide() returns velocity(-800,0). This is incorrect.This should be a special case
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Link to minimal example project:
New Game Project.zip

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