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Godot runs slower with GLES2 than GLES3 #24522

@sdfgeoff

Description

@sdfgeoff

Godot version:
Recent master:
2605837

OS/device including version:
OS: Ubuntu 18.04 with many things removed for performance
Hardware: Intel Atom x5-8350, 2Gb ram. Integrated GPU ("HD Graphics (Cherry Trail)")

Issue description:
Yes, I'm aware that this is a very low spec piece of hardware. I was not expecting it to run well, and actually, the fact that Godot ran at all was a pleasant surprise. The other surprise was:

  • When running with --video-driver GLES3 --print-fps the result is around 34 FPS
  • When running with --video-driver GLES2 --print-fps the result is around 18 FPS

Description of the scene:

  • One directional lamp with shadow
  • About 10-20 objects, all with "normal" spatial shaders. Two materials have a single texture.
  • A GUI

I'm not sure if this is an issue, or if it's just myself misunderstanding the purpose of GLES2 mode, so:
Should GLES2 have better performance than GLES3

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