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Description
Godot version:
Recent master:
2605837
OS/device including version:
OS: Ubuntu 18.04 with many things removed for performance
Hardware: Intel Atom x5-8350, 2Gb ram. Integrated GPU ("HD Graphics (Cherry Trail)")
Issue description:
Yes, I'm aware that this is a very low spec piece of hardware. I was not expecting it to run well, and actually, the fact that Godot ran at all was a pleasant surprise. The other surprise was:
- When running with
--video-driver GLES3 --print-fps
the result is around 34 FPS - When running with
--video-driver GLES2 --print-fps
the result is around 18 FPS
Description of the scene:
- One directional lamp with shadow
- About 10-20 objects, all with "normal" spatial shaders. Two materials have a single texture.
- A GUI
I'm not sure if this is an issue, or if it's just myself misunderstanding the purpose of GLES2 mode, so:
Should GLES2 have better performance than GLES3