Closed
Description
Godot version:
Master
Issue:
Issue #4739 has been closed, but in master, if you choose an image for the boot splash, it's also used by Godot editor when it opens your project. If this is intended, I don't think it is a reasonable behavior.
Steps to reproduce:
Set a custom splash image in your project. Now it is used when your game boots.
Notice that it's also used by the Godot editor when it opens your project: some may like this, others may not.
This is especially important when the user replaces the boot splash with a blank image because he's using a custom splash screen scene. As an unexpected side effect, he will get a black boot splash when he opens his game project with the Godot editor.
Example project:
boot_splash.zip