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Hi,
I am trying to find the best way to load GLTF model, so far after comparing Unity / Unreal / JMonkey only Godot has a support of blend shape.
I first test loading a basing AnimatedCube from the official Khronos Model repository, everything is fine.
But now I want to try on a bigger model with around 55 blend shape. But each time I try I have a crash of Godot.
I add the stack trace I was able to grab from the console.
Godot version:
Godot_v3.0.2-stable_mono_osx64
Issue log:
Bugsquad edit: formatting
Native stacktrace:
0 Godot 0x000000010df39911 mono_handle_native_crash + 257
1 Godot 0x000000010df47cce mono_sigill_signal_handler + 46
2 libsystem_platform.dylib 0x00007fff57aeff5a _sigtramp + 26
3 ??? 0x000000011205da00 0x0 + 4597340672
4 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
5 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
6 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
7 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
8 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
9 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
10 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
11 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
12 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
13 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
14 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
15 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
16 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
17 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
18 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
19 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
20 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
21 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
22 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
23 Godot 0x000000010ee669d0 _ZN23EditorSceneImporterGLTF14_generate_boneERNS_9GLTFStateEiR6VectorIP8SkeletonERKS2_IiEP4Node + 1424
24 Godot 0x000000010ee65f59 _ZN23EditorSceneImporterGLTF14_generate_nodeERNS_9GLTFStateEiP4NodeS3_R6VectorIP8SkeletonE + 1753
25 Godot 0x000000010ee65f8e _ZN23EditorSceneImporterGLTF14_generate_nodeERNS_9GLTFStateEiP4NodeS3_R6VectorIP8SkeletonE + 1806
26 Godot 0x000000010ee65f8e _ZN23EditorSceneImporterGLTF14_generate_nodeERNS_9GLTFStateEiP4NodeS3_R6VectorIP8SkeletonE + 1806
27 Godot 0x000000010ee65f8e _ZN23EditorSceneImporterGLTF14_generate_nodeERNS_9GLTFStateEiP4NodeS3_R6VectorIP8SkeletonE + 1806
28 Godot 0x000000010ee65f8e _ZN23EditorSceneImporterGLTF14_generate_nodeERNS_9GLTFStateEiP4NodeS3_R6VectorIP8SkeletonE + 1806
29 Godot 0x000000010ee6b121 _ZN23EditorSceneImporterGLTF15_generate_sceneERNS_9GLTFStateEi + 961
30 Godot 0x000000010ee6bdc7 _ZN23EditorSceneImporterGLTF12import_sceneERK6StringjiP4ListIS0_16DefaultAllocatorEP5Error + 1495
31 Godot 0x000000010ee93f02 _ZN21ResourceImporterScene6importERK6StringS2_RK3MapI10StringName7Variant10ComparatorIS4_E16DefaultAllocatorEP4ListIS0_S8_ESE_ + 2226
32 Godot 0x000000010ead3d44 _ZN16EditorFileSystem14_reimport_fileERK6String + 2628
33 Godot 0x000000010eaccdf2 _ZN16EditorFileSystem14reimport_filesERK6VectorI6StringE + 1410
34 Godot 0x000000010eacba20 _ZN16EditorFileSystem20_update_scan_actionsEv + 1936
35 Godot 0x000000010ead0832 _ZN16EditorFileSystem13_notificationEi + 802
36 Godot 0x000000010ead8edc _ZN16EditorFileSystem14_notificationvEib + 76
37 Godot 0x000000010fe79426 _ZN6Object12notificationEib + 22
38 Godot 0x000000010f199059 _ZN9SceneTree19_notify_group_pauseERK10StringNamei + 473
39 Godot 0x000000010f19951a _ZN9SceneTree4idleEf + 394
40 Godot 0x000000010e129db6 _ZN4Main9iterationEv + 870
41 Godot 0x000000010e105542 _ZN6OS_OSX3runEv + 402
42 Godot 0x000000010e1083c2 main + 866
43 libdyld.dylib 0x00007fff5786e115 start + 1
Debug info from gdb:
(lldb) command source -s 0 '/tmp/mono-gdb-commands.u2Fur4'
Executing commands in '/tmp/mono-gdb-commands.u2Fur4'.
(lldb) process attach --pid 40945
Traceback (most recent call last):
File "<input>", line 1, in <module>
File "/usr/local/Cellar/python@2/2.7.14_3/Frameworks/Python.framework/Versions/2.7/lib/python2.7/copy.py", line 52, in <module>
import weakref
File "/usr/local/Cellar/python@2/2.7.14_3/Frameworks/Python.framework/Versions/2.7/lib/python2.7/weakref.py", line 14, in <module>
from _weakref import (
ImportError: cannot import name _remove_dead_weakref
error: libmonosgen-2.0.a(libmini_la-mini-exceptions.o) failed to load objfile for /Library/Frameworks/Mono.framework/Versions/Current/lib/libmonosgen-2.0.a
error: libmonosgen-2.0.a(libmini_la-mini-runtime.o) failed to load objfile for /Library/Frameworks/Mono.framework/Versions/Current/lib/libmonosgen-2.0.a
Process 40945 stopped
* thread #1, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
frame #0: 0x00007fff579be502 libsystem_kernel.dylib`__wait4 + 10
libsystem_kernel.dylib`__wait4:
-> 0x7fff579be502 <+10>: jae 0x7fff579be50c ; <+20>
0x7fff579be504 <+12>: movq %rax, %rdi
0x7fff579be507 <+15>: jmp 0x7fff579b50dd ; cerror
0x7fff579be50c <+20>: retq
Target 0: (Godot) stopped.
Executable module set to "/Applications/Godot_v3.0.2-stable_mono_osx64.app/Contents/MacOS/Godot".
Architecture set to: x86_64-apple-macosx.
(lldb) thread list
error: libmonosgen-2.0.a(libmonosgen_la-sgen-thread-pool.o) failed to load objfile for /Library/Frameworks/Mono.framework/Versions/Current/lib/libmonosgen-2.0.a
error: libmonosgen-2.0.a(libmonoruntimesgen_la-gc.o) failed to load objfile for /Library/Frameworks/Mono.framework/Versions/Current/lib/libmonosgen-2.0.a
error: libmonosgen-2.0.a(libmonoruntimesgen_la-threads.o) failed to load objfile for /Library/Frameworks/Mono.framework/Versions/Current/lib/libmonosgen-2.0.a
Process 40945 stopped
* thread #1: tid = 0xdb06ca, 0x00007fff579be502 libsystem_kernel.dylib`__wait4 + 10, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
thread #2: tid = 0xdb06f6, 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
thread #3: tid = 0xdb0701, 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
thread #4: tid = 0xdb0708, 0x00007fff579b47c2 libsystem_kernel.dylib`mach_msg_trap + 10, name = 'com.apple.audio.IOThread.client'
thread #5: tid = 0xdb0734, 0x00007fff579bdcee libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'SGen worker'
thread #6: tid = 0xdb0735, 0x00007fff579bdcee libsystem_kernel.dylib`__psynch_cvwait + 10, name = 'SGen worker'
thread #7: tid = 0xdb0736, 0x00007fff579b47fe libsystem_kernel.dylib`semaphore_wait_trap + 10, name = 'Finalizer'
thread #8: tid = 0xdb07a2, 0x00007fff579be05a libsystem_kernel.dylib`__semwait_signal + 10
thread #9: tid = 0xdb07a5, 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
thread #10: tid = 0xdb07a6, 0x00007fff579be05a libsystem_kernel.dylib`__semwait_signal + 10
thread #11: tid = 0xdb07ba, 0x00007fff579b47c2 libsystem_kernel.dylib`mach_msg_trap + 10, name = 'com.apple.NSEventThread'
thread #12: tid = 0xdb1f30, 0x00007fff579be562 libsystem_kernel.dylib`__workq_kernreturn + 10
(lldb) thread backtrace all
* thread #1, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
* frame #0: 0x00007fff579be502 libsystem_kernel.dylib`__wait4 + 10
frame #1: 0x000000010df3999e Godot`mono_handle_native_crash + 398
frame #2: 0x000000010df47cce Godot`mono_sigill_signal_handler + 46
frame #3: 0x00007fff57aeff5a libsystem_platform.dylib`_sigtramp + 26
frame #4: 0x000000010ee6717a Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 3386
frame #5: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #6: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #7: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #8: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #9: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #10: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #11: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #12: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #13: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #14: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #15: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #16: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #17: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #18: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #19: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #20: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #21: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #22: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #23: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #24: 0x000000010ee669d0 Godot`EditorSceneImporterGLTF::_generate_bone(EditorSceneImporterGLTF::GLTFState&, int, Vector<Skeleton*>&, Vector<int> const&, Node*) + 1424
frame #25: 0x000000010ee65f59 Godot`EditorSceneImporterGLTF::_generate_node(EditorSceneImporterGLTF::GLTFState&, int, Node*, Node*, Vector<Skeleton*>&) + 1753
frame #26: 0x000000010ee65f8e Godot`EditorSceneImporterGLTF::_generate_node(EditorSceneImporterGLTF::GLTFState&, int, Node*, Node*, Vector<Skeleton*>&) + 1806
frame #27: 0x000000010ee65f8e Godot`EditorSceneImporterGLTF::_generate_node(EditorSceneImporterGLTF::GLTFState&, int, Node*, Node*, Vector<Skeleton*>&) + 1806
frame #28: 0x000000010ee65f8e Godot`EditorSceneImporterGLTF::_generate_node(EditorSceneImporterGLTF::GLTFState&, int, Node*, Node*, Vector<Skeleton*>&) + 1806
frame #29: 0x000000010ee65f8e Godot`EditorSceneImporterGLTF::_generate_node(EditorSceneImporterGLTF::GLTFState&, int, Node*, Node*, Vector<Skeleton*>&) + 1806
frame #30: 0x000000010ee6b121 Godot`EditorSceneImporterGLTF::_generate_scene(EditorSceneImporterGLTF::GLTFState&, int) + 961
frame #31: 0x000000010ee6bdc7 Godot`EditorSceneImporterGLTF::import_scene(String const&, unsigned int, int, List<String, DefaultAllocator>*, Error*) + 1495
frame #32: 0x000000010ee93f02 Godot`ResourceImporterScene::import(String const&, String const&, Map<StringName, Variant, Comparator<StringName>, DefaultAllocator> const&, List<String, DefaultAllocator>*, List<String, DefaultAllocator>*) + 2226
frame #33: 0x000000010ead3d44 Godot`EditorFileSystem::_reimport_file(String const&) + 2628
frame #34: 0x000000010eaccdf2 Godot`EditorFileSystem::reimport_files(Vector<String> const&) + 1410
frame #35: 0x000000010eacba20 Godot`EditorFileSystem::_update_scan_actions() + 1936
frame #36: 0x000000010ead0832 Godot`EditorFileSystem::_notification(int) + 802
frame #37: 0x000000010ead8edc Godot`EditorFileSystem::_notificationv(int, bool) + 76
frame #38: 0x000000010fe79426 Godot`Object::notification(int, bool) + 22
frame #39: 0x000000010f199059 Godot`SceneTree::_notify_group_pause(StringName const&, int) + 473
frame #40: 0x000000010f19951a Godot`SceneTree::idle(float) + 394
frame #41: 0x000000010e129db6 Godot`Main::iteration() + 870
frame #42: 0x000000010e105542 Godot`OS_OSX::run() + 402
frame #43: 0x000000010e1083c2 Godot`main + 866
frame #44: 0x00007fff5786e115 libdyld.dylib`start + 1
frame #45: 0x00007fff5786e115 libdyld.dylib`start + 1
thread #2
frame #0: 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
frame #1: 0x000000010e108549 Godot`SemaphoreOSX::wait() + 25
frame #2: 0x000000011005755c Godot`_IP_ResolverPrivate::_thread_function(void*) + 60
frame #3: 0x000000010e8a0966 Godot`ThreadPosix::thread_callback(void*) + 54
frame #4: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #5: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #6: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #3
frame #0: 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
frame #1: 0x000000010e108549 Godot`SemaphoreOSX::wait() + 25
frame #2: 0x000000010fcf61ad Godot`VisualServerScene::_gi_probe_bake_thread() + 29
frame #3: 0x000000010e8a0966 Godot`ThreadPosix::thread_callback(void*) + 54
frame #4: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #5: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #6: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #4, name = 'com.apple.audio.IOThread.client'
frame #0: 0x00007fff579b47c2 libsystem_kernel.dylib`mach_msg_trap + 10
frame #1: 0x00007fff579b3cdc libsystem_kernel.dylib`mach_msg + 60
frame #2: 0x00007fff2f92095a CoreAudio`HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 124
frame #3: 0x00007fff2f9208cd CoreAudio`HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 45
frame #4: 0x00007fff2f91d939 CoreAudio`HALC_ProxyIOContext::IOWorkLoop() + 977
frame #5: 0x00007fff2f91d39c CoreAudio`HALC_ProxyIOContext::IOThreadEntry(void*) + 128
frame #6: 0x00007fff2f91d0de CoreAudio`HALB_IOThread::Entry(void*) + 72
frame #7: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #8: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #9: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #5, name = 'SGen worker'
frame #0: 0x00007fff579bdcee libsystem_kernel.dylib`__psynch_cvwait + 10
frame #1: 0x00007fff57afa662 libsystem_pthread.dylib`_pthread_cond_wait + 732
frame #2: 0x000000010e0cf62f Godot`thread_func + 687
frame #3: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #4: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #5: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #6, name = 'SGen worker'
frame #0: 0x00007fff579bdcee libsystem_kernel.dylib`__psynch_cvwait + 10
frame #1: 0x00007fff57afa662 libsystem_pthread.dylib`_pthread_cond_wait + 732
frame #2: 0x000000010e0cf612 Godot`thread_func + 658
frame #3: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #4: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #5: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #7, name = 'Finalizer'
frame #0: 0x00007fff579b47fe libsystem_kernel.dylib`semaphore_wait_trap + 10
frame #1: 0x000000010dfb1065 Godot`finalizer_thread + 293
frame #2: 0x000000010e061833 Godot`start_wrapper + 675
frame #3: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #4: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #5: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #8
frame #0: 0x00007fff579be05a libsystem_kernel.dylib`__semwait_signal + 10
frame #1: 0x00007fff5793975c libsystem_c.dylib`nanosleep + 199
frame #2: 0x000000010e89952b Godot`OS_Unix::delay_usec(unsigned int) const + 59
frame #3: 0x000000010e94ddd5 Godot`EditorExportAndroid::_device_poll_thread(void*) + 8901
frame #4: 0x000000010e8a0966 Godot`ThreadPosix::thread_callback(void*) + 54
frame #5: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #6: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #7: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #9
frame #0: 0x00007fff579bf41a libsystem_kernel.dylib`read + 10
frame #1: 0x000000010e108549 Godot`SemaphoreOSX::wait() + 25
frame #2: 0x000000010eba44ac Godot`EditorResourcePreview::_thread() + 76
frame #3: 0x000000010e8a0966 Godot`ThreadPosix::thread_callback(void*) + 54
frame #4: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #5: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #6: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #10
frame #0: 0x00007fff579be05a libsystem_kernel.dylib`__semwait_signal + 10
frame #1: 0x00007fff5793975c libsystem_c.dylib`nanosleep + 199
frame #2: 0x000000010e89952b Godot`OS_Unix::delay_usec(unsigned int) const + 59
frame #3: 0x000000010ee20584 Godot`EditorFileServer::_thread_start(void*) + 884
frame #4: 0x000000010e8a0966 Godot`ThreadPosix::thread_callback(void*) + 54
frame #5: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #6: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #7: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #11, name = 'com.apple.NSEventThread'
frame #0: 0x00007fff579b47c2 libsystem_kernel.dylib`mach_msg_trap + 10
frame #1: 0x00007fff579b3cdc libsystem_kernel.dylib`mach_msg + 60
frame #2: 0x00007fff2feb9dc5 CoreFoundation`__CFRunLoopServiceMachPort + 341
frame #3: 0x00007fff2feb9117 CoreFoundation`__CFRunLoopRun + 1783
frame #4: 0x00007fff2feb8787 CoreFoundation`CFRunLoopRunSpecific + 487
frame #5: 0x00007fff2d5ce3c8 AppKit`_NSEventThread + 184
frame #6: 0x00007fff57af96c1 libsystem_pthread.dylib`_pthread_body + 340
frame #7: 0x00007fff57af956d libsystem_pthread.dylib`_pthread_start + 377
frame #8: 0x00007fff57af8c5d libsystem_pthread.dylib`thread_start + 13
thread #12
frame #0: 0x00007fff579be562 libsystem_kernel.dylib`__workq_kernreturn + 10
frame #1: 0x00007fff57af906a libsystem_pthread.dylib`_pthread_wqthread + 1035
frame #2: 0x00007fff57af8c4d libsystem_pthread.dylib`start_wqthread + 13
(lldb) detach
=================================================================
Got a SIGILL while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Process 40945 detached
(lldb) quit
JustusPan