Open
Description
Godot version:
3.0
OS/device including version:
Ubuntu 17.10
Issue description:
When using a kinematic body, when the body goes over the edge, instead of smoothly falling, it abruptly drops very quickly. This is unrelated to gravity, as changing the gravity constant has no effect. Also, when the character jumps, the gravity works as expected.
Steps to reproduce:
Have a platform with a collision box and a static body. Have a kinematic body, with a script for movement (using move_and_slide) and gravity, go over the edge of the platform.
Minimal reproduction project: