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clipping error with Tree control and stretch_mode=2D stretch_aspect=keep #1661

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@SuperUserNameMan

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@SuperUserNameMan

Hi,

This is not a new bug. I get it since before 1.0RC1.

The Tree control node is not clipped correctly when the window is resized with stretch_mode=2D and stretch_aspect=keep.

It is also noticeable into the Editor when you put a Tree control node into the 2D viewport, and that you zoom-in and zoom-out with the mouse wheel, you can see the background color of the Tree control node does not always fit the bounding box.

Here are some screen shots showing the behavior at different aspect ratio :

godot_20150409_1427_bug_control_tree_clipping_error_with_strech_mode_2d_aspect_keep_00

godot_20150409_1427_bug_control_tree_clipping_error_with_strech_mode_2d_aspect_keep_01

godot_20150409_1427_bug_control_tree_clipping_error_with_strech_mode_2d_aspect_keep_02

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