Closed
Description
Godot version:
Godot 3.0 RC1 05b1843
OS/device including version:
Ubuntu 17.10
Issue description:
changing mode to Static or Kinematic of RigidBody causes runtime error with bullet physics
0:00:00:0183 - Condition ' PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode ' is true.
----------
Type:Error
Description:
Time: 0:00:00:0183
C Error: Condition ' PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode ' is true.
C Source: modules/bullet/rigid_body_bullet.cpp:958
C Function: _internal_set_mass
Steps to reproduce:
- Ensure current physics 3d engine is
Default
orBullet
- Add
RigidBody
to scene - Change 'Mode' to
Static
orKinematic
- Run scene
Minimal reproduction project:
Activity