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Description
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Win7, Godot 2.1.4 stable
Issue description:
When using a zoomed Camera2D, it seems that tooltips will be zoomed and their position is wrong, instead of following the cursor it is spawned way off (maybe it uses the transformed mouse position instead), it should use the global mouse position, it doesn't make sense for viewport transformation to be applied on tooltips
Steps to reproduce:
Add a Camera2D, change the zoom variable, add a control with a tooltip, when you run it and hover over the control the tool tip will show up in a different position (may be offscreen)
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