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Description
Tested versions
-Reproducible in: v4.5.beta3.official
-Not reproducible in: v4.4.1.stable.official
System information
Godot v4.5.beta3 - Ubuntu 24.04.2 LTS 24.04 on Wayland - Wayland display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU - AMD Ryzen 5 5600H with Radeon Graphics (12 threads) - 14.48 GiB memory
Issue description
Sizable performance regression in a large scene with lots of nodes.
This is a degenerate case however, an unoptimized work-in-progress scene with an excessive amount of nodes that you likely wouldn't find in a normal project.
On my Ideapad Gaming 3 laptop:
v4.4.1: 35 FPS
v4.5.beta3: 10 FPS
Edit: Bisecting shows performance regression was introduced with ae04a3a.
Steps to reproduce
Open Crater-Province-Level/test-4.5 in Godot 4.4.1 and run the project. Note the FPS.
Then open Crater-Province-Level/test-4.5 in Godot 4.5.beta3 and run the project. Note the FPS.
Minimal reproduction project (MRP)
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