Closed
Description
If a node's script is added to the engine via EditorPlugin::add_custom_type
, the exported properties of that node should not be listed in the Inspector under Script Variables. Instead, it should be labeled whatever the name of the new node type is. For example, with a new node called MyNode inheriting Control, I might have in the Inspector...
MyNode
* My Var
Control
* etc.
Then, if I add a script to that node, I should see...
Script Variables
* A Script Var
MyNode
* My Var
Control
* etc.
Activity