Closed
Description
Tested versions
- Reproducible in: 4.4.1-stable, b89c47b
System information
Godot v4.5.dev (b89c47b) - Ubuntu 24.04.2 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2060 with Max-Q Design - AMD Ryzen 9 4900HS with Radeon Graphics (16 threads)
Issue description
I expect the "Fix import" action to re-import my texture, but it does not.
Steps to reproduce
- Open the MRP.
- Press Project > Export and tick the box VRAM Texture Compression > For Mobile.
- Click the "Fix Import" action that appears.
- Note that the project setting has been updated, but the texture has not been re-imported (no
path.etc2
is added to the.import
file). - Press Project > Reload Current Project
- Note that the texture has been re-imported (now
path.etc2
is added to the.import
file).