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"Fix Import" action after enabling VRAM compression for mobile in export options does not re-import texture with ETC2/ASTC #106992

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@rburing

Description

@rburing

Tested versions

  • Reproducible in: 4.4.1-stable, b89c47b

System information

Godot v4.5.dev (b89c47b) - Ubuntu 24.04.2 LTS 24.04 on X11 - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2060 with Max-Q Design - AMD Ryzen 9 4900HS with Radeon Graphics (16 threads)

Issue description

I expect the "Fix import" action to re-import my texture, but it does not.

Steps to reproduce

  • Open the MRP.
  • Press Project > Export and tick the box VRAM Texture Compression > For Mobile.
  • Click the "Fix Import" action that appears.
  • Note that the project setting has been updated, but the texture has not been re-imported (no path.etc2 is added to the .import file).
  • Press Project > Reload Current Project
  • Note that the texture has been re-imported (now path.etc2 is added to the .import file).

Minimal reproduction project (MRP)

barrel-viewer.zip

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