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I created a mesh with PRIMITIVE_LINES, but I am unable to make it output vertex color as emission. I enabled "use vertex color as albedo", but then it's shaded. If I set emission to white, it becomes white and ignores vertex color.
Related? #10441
Workaround: set the mesh as unshaded.
The text was updated successfully, but these errors were encountered:
Godot 3.0 master
Windows 10 64 bits
nVidia 940M
I created a mesh with PRIMITIVE_LINES, but I am unable to make it output vertex color as emission. I enabled "use vertex color as albedo", but then it's shaded. If I set emission to white, it becomes white and ignores vertex color.
Related? #10441
Workaround: set the mesh as unshaded.
The text was updated successfully, but these errors were encountered: