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Vertex color "use as albedo" is ignored when emission is white #10679

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Zylann opened this issue Aug 27, 2017 · 1 comment
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Vertex color "use as albedo" is ignored when emission is white #10679

Zylann opened this issue Aug 27, 2017 · 1 comment

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@Zylann
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Zylann commented Aug 27, 2017

Godot 3.0 master
Windows 10 64 bits
nVidia 940M

I created a mesh with PRIMITIVE_LINES, but I am unable to make it output vertex color as emission. I enabled "use vertex color as albedo", but then it's shaded. If I set emission to white, it becomes white and ignores vertex color.
Related? #10441

Workaround: set the mesh as unshaded.

@akien-mga akien-mga added this to the 3.0 milestone Aug 31, 2017
@reduz
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reduz commented Sep 6, 2017

you cant emit a vertex color as emission, write a custom shader. In 3.1 you will probably get back visual shader graph for more customization

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