-
-
Notifications
You must be signed in to change notification settings - Fork 23.4k
Description
Tested versions
Godot 4.4 beta 1 mono version
Godot 4.4 beta 3 mono version
Godot 4.4 mono version
Godot 4.4 RC1 mono version
System information
Godot v4.4.1.rc1.mono - Windows 11 (build 22631) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated Radeon RX Vega (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 9 3900X 12-Core Processor (24 threads)
Issue description
I'm using GridMap in my 3D isometric turn-based game for some part of the gameplay, like for example the fights. I display a basic grid map with cells and I use the GridMap function set_cell_type to change cell color/effect during the fight. When 3D physics interpolation is disabled, everything works correctly.
When I enable 3D physics interpolation, i have some weird issues:
Note: this bug only happen when grid map is not positioned at 0, 0, 0. When its at the center of the map, it works. But my fight maps in my game are not at 0, 0, 0 unfortunately. That was working well with Godot 4.3 and with Godot 4.4 when 3D physics interpolation is disabled.
Steps to reproduce
- Open the project
- Run main scene
- Move mouse around white cells, they are supposed to become red using SetCellType
- You should see weird flickering
Then:
- Disable 3D physics interpolation
- Redo steps above
- No flickering