Closed
Description
Tested versions
-
Reproducible in Godot v4.4-stable, Godot v4.4.1-rc1
- Meta Quest 3
- X11+SteamVR/OpenXR Vulkan (mobile and forward+)
- OpenXR: Running on OpenXR runtime: SteamVR/OpenXR 2.9.6
- OpenXR: XrGraphicsRequirementsVulkan2KHR:
- minApiVersionSupported: 1.0.0
- maxApiVersionSupported: 1.2.0
-
Not Reproducible in Godot v4.3-stable
System information
Godot v4.4.stable - Ubuntu 22.04.5 LTS 22.04 on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU - 12th Gen Intel(R) Core(TM) i7-12700H (14 threads)
Issue description
bf99a2c79bb434c96e9287fe94412687.mp4
When Occlusion Culling is enabled in Godot 4.4-stable some meshes are mysteriously culled. Only Reproducible when using OpenXR and root.use_xr == true
Steps to reproduce
- Extract minimal reproduction in OpenXR
- install Godot Openxr vendors addon in 4_4/addons and 4_3/addons
- Run 4_4/project.godot or 4_3/project.godot
Minimal reproduction project (MRP)
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Status
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Status
Done