Closed
Description
Tested versions
4.4-stable
System information
Debian 12 (X11), Godot 4.4-stable, Vulkan (Forward+), RTX 3060
Issue description
The new debug shape colors #90644 paired with "fill" has z-fighting.
Thats bad for level geometry.
CollisionShape.debug_fill
is enabled by default.
The problem is that z-fighting happens when mesh and shape match in space, not sure if there's any solution for that.
For now would be better to disable CollisionShape.debug_fill
by default.
vid.mp4
Steps to reproduce
Move around geometry with textures and collision shapes to see Z-fighting.
Minimal reproduction project (MRP)
Any with textured geometry and collision.