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Description
Tested versions
System information
Godot 4.3 the latest stable Win 11 64-bit
Issue description
If the value of num_nodes
as the reserve_space()
argument is less than 64, the error ‘New capacity must be greater than current capacity: 64, new was: num_nodes
is printed.
However, I haven't set the capacity to 64 before. Perhaps Godot defaults to a capacity of 64, but it's worth writing about in the documentation.
The current documentation only states that 'The new capacity must be greater or equal to the old capacity.'