Closed
Description
Tested versions
Reproducible in: 4.4.dev [a7a2a12]
System information
Windows 11 (10.0.26100)
Issue description
This is an issue introduced by #100533.
In short, a RigidBody3D
frozen with FREEZE_MODE_KINEMATIC
and contact_monitor
enabled (along with a non-zero max_contacts_reported
) is currently only able to report contacts when moving.
This differs from Godot Physics, where contacts are reported regardless if such a body is stationary or moving.
The reason for this is that #100533 made it so contacts are only reported for active/awake bodies. The problem with this is that kinematic bodies are only considered to be active/awake for the physics step after having moved, which meant that you'd have to be moving the kinematic body in order for contacts to be reported for it.
Steps to reproduce
- Open the MRP.
- Run the main scene.
- Note how no contact is reported in the Output window until the capsule starts moving.
- Switch physics engine to
GodotPhysics3D
. - Note how contacts are reported right as the box falls on top of the capsule.