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[4.4 dev7] Seperation Ray causes Mesh surface errors #100665

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@Sove67

Description

@Sove67

Tested versions

-reproducible in 4.4 Dev 7, mono version

System information

Godot v4.4.dev7.mono - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i5-7640X CPU @ 4.00GHz (4 threads)

Issue description

Three errors are thrown when starting a scene with a CollisionShape3D with shape set to Seperation Ray.
Image

Steps to reproduce

Open the attached project. Run the main scene.

Alternatively, run a scene with a CollisionShape3D, with the shape set to Seperation Ray.

Minimal reproduction project (MRP)

surface-error-example.zip

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