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Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-u…
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…nit-size

Increase the default AudioStreamPlayer3D unit size to 10
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akien-mga authored Jun 3, 2021
2 parents 7ab34e1 + 87d107b commit f288a79
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion doc/classes/AudioStreamPlayer3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@
<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
The base sound level unaffected by dampening, in decibels.
</member>
<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0">
<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0">
The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
</member>
</members>
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2 changes: 1 addition & 1 deletion scene/3d/audio_stream_player_3d.cpp
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Expand Up @@ -964,7 +964,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
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2 changes: 1 addition & 1 deletion scene/3d/audio_stream_player_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ class AudioStreamPlayer3D : public Node3D {

AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
float unit_db = 0.0;
float unit_size = 1.0;
float unit_size = 10.0;
float max_db = 3.0;
float pitch_scale = 1.0;
bool autoplay = false;
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