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GUI: use cursor in TextEdit for non selected text.
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naithar committed Dec 16, 2020
1 parent 8b6357c commit f1fd044
Showing 1 changed file with 10 additions and 7 deletions.
17 changes: 10 additions & 7 deletions scene/gui/text_edit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1756,16 +1756,19 @@ void TextEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);

if (OS::get_singleton()->has_virtual_keyboard() && virtual_keyboard_enabled) {
String text = _base_get_text(0, 0, selection.selecting_line, selection.selecting_column);
int cursor_start = text.length();
int cursor_start = -1;
int cursor_end = -1;

if (selection.active) {
String selected_text = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
if (!selection.active) {
String full_text = _base_get_text(0, 0, cursor.line, cursor.column);

if (selected_text.length() > 0) {
cursor_end = cursor_start + selected_text.length();
}
cursor_start = full_text.length();
} else {
String pre_text = _base_get_text(0, 0, selection.from_line, selection.from_column);
String post_text = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);

cursor_start = pre_text.length();
cursor_end = cursor_start + post_text.length();
}

OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect(), true, -1, cursor_start, cursor_end);
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