Skip to content

Commit

Permalink
Merge pull request #57900 from timothyqiu/canvas-layer-visible
Browse files Browse the repository at this point in the history
  • Loading branch information
akien-mga authored Feb 10, 2022
2 parents 77196d4 + f49ffe4 commit c7f09c1
Show file tree
Hide file tree
Showing 6 changed files with 103 additions and 52 deletions.
11 changes: 11 additions & 0 deletions doc/classes/CanvasLayer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,18 @@
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
The layer's transform.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
</member>
</members>
<signals>
<signal name="visibility_changed">
<description>
Emitted when visibility of the layer is changed. See [member visible].
</description>
</signal>
</signals>
<constants>
</constants>
</class>
16 changes: 15 additions & 1 deletion editor/scene_tree_editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -361,6 +361,17 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}

_update_visibility_color(p_node, item);
} else if (p_node->is_class("CanvasLayer")) {
bool v = p_node->call("is_visible");
if (v) {
item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}

if (!p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
p_node->connect("visibility_changed", this, "_node_visibility_changed", varray(p_node));
}
} else if (p_node->is_class("Spatial")) {
bool is_locked = p_node->has_meta("_edit_lock_");
if (is_locked) {
Expand Down Expand Up @@ -470,6 +481,9 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
if (p_node->is_class("CanvasItem")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("CanvasLayer")) {
visible = p_node->call("is_visible");
CanvasItemEditor::get_singleton()->get_viewport_control()->update();
} else if (p_node->is_class("Spatial")) {
visible = p_node->call("is_visible");
}
Expand Down Expand Up @@ -528,7 +542,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
p_node->disconnect("script_changed", this, "_node_script_changed");
}

if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer")) {
if (p_node->is_connected("visibility_changed", this, "_node_visibility_changed")) {
p_node->disconnect("visibility_changed", this, "_node_visibility_changed");
}
Expand Down
85 changes: 35 additions & 50 deletions scene/2d/canvas_item.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -350,31 +350,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif

bool CanvasItem::is_visible_in_tree() const {
if (!is_inside_tree()) {
return false;
}

const CanvasItem *p = this;

while (p) {
if (!p->visible) {
return false;
}
p = p->get_parent_item();
}

return true;
return visible && parent_visible_in_tree;
}

void CanvasItem::_propagate_visibility_changed(bool p_visible) {
void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
if (p_visible && first_draw) { //avoid propagating it twice
first_draw = false;
}
parent_visible_in_tree = p_visible;
notification(NOTIFICATION_VISIBILITY_CHANGED);

if (p_visible) {
update(); //todo optimize
} else {
if (visible && p_visible) {
update();
} else if (!p_visible && (visible || p_was_visible)) {
emit_signal(SceneStringNames::get_singleton()->hide);
}
_block();
Expand All @@ -383,43 +371,39 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));

if (c && c->visible) { //should the toplevels stop propagation? i think so but..
c->_propagate_visibility_changed(p_visible);
c->_propagate_visibility_changed(p_visible, !p_visible);
}
}

_unblock();
}

void CanvasItem::show() {
if (visible) {
void CanvasItem::set_visible(bool p_visible) {
if (visible == p_visible) {
return;
}

visible = true;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
visible = p_visible;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);

if (!is_inside_tree()) {
return;
}

_propagate_visibility_changed(true);
_propagate_visibility_changed(p_visible, !p_visible);
_change_notify("visible");
}

void CanvasItem::hide() {
if (!visible) {
return;
}

visible = false;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
void CanvasItem::show() {
set_visible(true);
}

if (!is_inside_tree()) {
return;
}
void CanvasItem::hide() {
set_visible(false);
}

_propagate_visibility_changed(false);
_change_notify("visible");
bool CanvasItem::is_visible() const {
return visible;
}

CanvasItem *CanvasItem::current_item_drawn = nullptr;
Expand All @@ -435,7 +419,7 @@ void CanvasItem::_update_callback() {

VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible_in_tree()) { //todo optimize this!!
if (is_visible_in_tree()) {
if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw = false;
Expand Down Expand Up @@ -556,10 +540,20 @@ void CanvasItem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
first_draw = true;
if (get_parent()) {
CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());

Node *parent = get_parent();
if (parent) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci) {
parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
if (cl) {
parent_visible_in_tree = cl->is_visible();
} else {
parent_visible_in_tree = true;
}
}
}
_enter_canvas();
Expand Down Expand Up @@ -591,6 +585,7 @@ void CanvasItem::_notification(int p_what) {
C = nullptr;
}
global_invalid = true;
parent_visible_in_tree = false;
} break;
case NOTIFICATION_DRAW:
case NOTIFICATION_TRANSFORM_CHANGED: {
Expand All @@ -601,17 +596,6 @@ void CanvasItem::_notification(int p_what) {
}
}

void CanvasItem::set_visible(bool p_visible) {
if (p_visible) {
show();
} else {
hide();
}
}
bool CanvasItem::is_visible() const {
return visible;
}

void CanvasItem::update() {
if (!is_inside_tree()) {
return;
Expand Down Expand Up @@ -1267,6 +1251,7 @@ CanvasItem::CanvasItem() :
xform_change(this) {
canvas_item = RID_PRIME(VisualServer::get_singleton()->canvas_item_create());
visible = true;
parent_visible_in_tree = false;
pending_update = false;
modulate = Color(1, 1, 1, 1);
self_modulate = Color(1, 1, 1, 1);
Expand Down
5 changes: 4 additions & 1 deletion scene/2d/canvas_item.h
Original file line number Diff line number Diff line change
Expand Up @@ -162,6 +162,8 @@ VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);

friend class CanvasLayer;

public:
enum BlendMode {

Expand Down Expand Up @@ -191,6 +193,7 @@ class CanvasItem : public Node {

bool first_draw;
bool visible;
bool parent_visible_in_tree;
bool pending_update;
bool toplevel;
bool drawing;
Expand All @@ -207,7 +210,7 @@ class CanvasItem : public Node {

void _toplevel_raise_self();

void _propagate_visibility_changed(bool p_visible);
void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);

void _update_callback();

Expand Down
34 changes: 34 additions & 0 deletions scene/main/canvas_layer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
/*************************************************************************/

#include "canvas_layer.h"
#include "scene/2d/canvas_item.h"
#include "viewport.h"

void CanvasLayer::set_layer(int p_xform) {
Expand All @@ -42,6 +43,32 @@ int CanvasLayer::get_layer() const {
return layer;
}

void CanvasLayer::set_visible(bool p_visible) {
if (p_visible == visible) {
return;
}

visible = p_visible;
emit_signal("visibility_changed");

for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
VisualServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());

if (c->is_visible()) {
c->_propagate_visibility_changed(p_visible);
} else {
c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
}
}
}
}

bool CanvasLayer::is_visible() const {
return visible;
}

void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
Expand Down Expand Up @@ -265,6 +292,9 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);

ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasLayer::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasLayer::is_visible);

ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);

Expand Down Expand Up @@ -293,6 +323,7 @@ void CanvasLayer::_bind_methods() {

ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
Expand All @@ -304,6 +335,8 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("Follow Viewport", "follow_viewport");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");

ADD_SIGNAL(MethodInfo("visibility_changed"));
}

#ifdef TOOLS_ENABLED
Expand All @@ -326,6 +359,7 @@ CanvasLayer::CanvasLayer() {
custom_viewport = nullptr;
custom_viewport_id = 0;
sort_index = 0;
visible = true;
follow_viewport = false;
follow_viewport_scale = 1.0;
}
Expand Down
4 changes: 4 additions & 0 deletions scene/main/canvas_layer.h
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ class CanvasLayer : public Node {
Viewport *vp;

int sort_index;
bool visible;

bool follow_viewport;
float follow_viewport_scale;
Expand All @@ -69,6 +70,9 @@ class CanvasLayer : public Node {
void set_layer(int p_xform);
int get_layer() const;

void set_visible(bool p_visible);
bool is_visible() const;

void set_transform(const Transform2D &p_xform);
Transform2D get_transform() const;

Expand Down

0 comments on commit c7f09c1

Please sign in to comment.