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Merge pull request #83440 from raulsntos/animation/remove-tool-bindings
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Remove AnimationMixer bindings only bound in the editor
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akien-mga committed Oct 16, 2023
2 parents eb9903b + ae9ac5c commit b8dc0a1
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Showing 2 changed files with 6 additions and 8 deletions.
6 changes: 1 addition & 5 deletions scene/animation/animation_mixer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1857,7 +1857,6 @@ Vector3 AnimationMixer::get_root_motion_scale_accumulator() const {
return root_motion_scale_accumulator;
}

#ifdef TOOLS_ENABLED
void AnimationMixer::set_reset_on_save_enabled(bool p_enabled) {
reset_on_save = p_enabled;
}
Expand All @@ -1866,6 +1865,7 @@ bool AnimationMixer::is_reset_on_save_enabled() const {
return reset_on_save;
}

#ifdef TOOLS_ENABLED
bool AnimationMixer::can_apply_reset() const {
return has_animation(SceneStringNames::get_singleton()->RESET);
}
Expand Down Expand Up @@ -2095,14 +2095,10 @@ void AnimationMixer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deterministic"), "set_deterministic", "is_deterministic");

#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_reset"), &AnimationMixer::reset);
ClassDB::bind_method(D_METHOD("_restore", "backup"), &AnimationMixer::restore);
ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationMixer::set_reset_on_save_enabled);
ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationMixer::is_reset_on_save_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
ADD_SIGNAL(MethodInfo("mixer_updated")); // For updating dummy player.
#endif // TOOLS_ENABLED

ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root_node", "get_root_node");

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8 changes: 5 additions & 3 deletions scene/animation/animation_mixer.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,11 +46,12 @@ class AnimationMixer : public Node {
GDCLASS(AnimationMixer, Node);
#ifdef TOOLS_ENABLED
friend AnimatedValuesBackup;
bool reset_on_save = true;
bool editing = false;
bool dummy = false;
#endif // TOOLS_ENABLED

bool reset_on_save = true;

public:
enum AnimationCallbackModeProcess {
ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS,
Expand Down Expand Up @@ -346,15 +347,16 @@ class AnimationMixer : public Node {
virtual void advance(double p_time);
virtual void clear_caches(); ///< must be called by hand if an animation was modified after added

void set_reset_on_save_enabled(bool p_enabled);
bool is_reset_on_save_enabled() const;

#ifdef TOOLS_ENABLED
void set_editing(bool p_editing);
bool is_editing() const;

void set_dummy(bool p_dummy);
bool is_dummy() const;

void set_reset_on_save_enabled(bool p_enabled);
bool is_reset_on_save_enabled() const;
bool can_apply_reset() const;
void _build_backup_track_cache();
Ref<AnimatedValuesBackup> make_backup();
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