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Move reimport check to EditorImportPlugin
reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that. https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
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