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Do not duplicate textures files when importing blender files
blender imports will always start with `.godot/imported` because we first convert the blend to gltf, store it in `.godot/imported` and run the import from there, so resources linked from blend files end up with duplicate textures. Introduce a new state where the resource exists on the disk but has not been imported yet.GLTF: Don't duplicate textures when importing blend files blender imports will always start with `.godot/imported` because we first convert the blend to gltf, store it in `.godot/imported` and run the import from there, so resources linked from blend files end up with duplicate textures after #96778 Introduce a new state where the resource exists on the disk but has not been imported yet.
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Learn more about bidirectional Unicode characters
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