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Make Skeleton3D bone simulator an internal child
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AThousandShips committed Aug 7, 2024
1 parent eabeafd commit 602a348
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion scene/3d/skeleton_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ void Skeleton3D::setup_simulator() {
simulator = sim;
sim->is_compat = true;
sim->set_active(false); // Don't run unneeded process.
add_child(simulator);
add_child(simulator, false, INTERNAL_MODE_BACK);
set_animate_physical_bones(animate_physical_bones);
}
#endif // _DISABLE_DEPRECATED
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