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Merge pull request #26541 from clayjohn/noise_texture_scale
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Added bump_strength to NoiseTexture
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akien-mga authored Mar 4, 2019
2 parents 7889e9b + 44b71a2 commit 49d82f2
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Showing 2 changed files with 34 additions and 1 deletion.
30 changes: 29 additions & 1 deletion modules/opensimplex/noise_texture.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@ NoiseTexture::NoiseTexture() {
size = Vector2i(512, 512);
seamless = false;
as_normalmap = false;
bump_strength = 1.0; //1.0 is a little low. Keep at 1.0 for compatibility for now. For 3.2 increase to 8.0.
flags = FLAGS_DEFAULT;

noise = Ref<OpenSimplexNoise>();
Expand Down Expand Up @@ -68,6 +69,9 @@ void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap);
ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap);

ClassDB::bind_method(D_METHOD("set_bump_strength", "bump_strength"), &NoiseTexture::set_bump_strength);
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);

ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
Expand All @@ -76,9 +80,19 @@ void NoiseTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise");
}

void NoiseTexture::_validate_property(PropertyInfo &property) const {

if (property.name == "bump_strength") {
if (!as_normalmap) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
}

void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
data = p_image;
if (data.is_valid()) {
Expand Down Expand Up @@ -129,7 +143,7 @@ Ref<Image> NoiseTexture::_generate_texture() {
}

if (as_normalmap) {
image->bumpmap_to_normalmap();
image->bumpmap_to_normalmap(bump_strength);
}

return image;
Expand Down Expand Up @@ -202,12 +216,26 @@ void NoiseTexture::set_as_normalmap(bool p_as_normalmap) {
if (p_as_normalmap == as_normalmap) return;
as_normalmap = p_as_normalmap;
_queue_update();
_change_notify();
}

bool NoiseTexture::is_normalmap() {
return as_normalmap;
}

void NoiseTexture::set_bump_strength(float p_bump_strength) {

if (p_bump_strength == bump_strength) return;
bump_strength = p_bump_strength;
if (as_normalmap)
_queue_update();
}

float NoiseTexture::get_bump_strength() {

return bump_strength;
}

int NoiseTexture::get_width() const {

return size.x;
Expand Down
5 changes: 5 additions & 0 deletions modules/opensimplex/noise_texture.h
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,7 @@ class NoiseTexture : public Texture {
Vector2i size;
bool seamless;
bool as_normalmap;
float bump_strength;

void _thread_done(const Ref<Image> &p_image);
static void _thread_function(void *p_ud);
Expand All @@ -69,6 +70,7 @@ class NoiseTexture : public Texture {

protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;

public:
void set_noise(Ref<OpenSimplexNoise> p_noise);
Expand All @@ -83,6 +85,9 @@ class NoiseTexture : public Texture {
void set_as_normalmap(bool p_seamless);
bool is_normalmap();

void set_bump_strength(float p_bump_strength);
float get_bump_strength();

int get_width() const;
int get_height() const;

Expand Down

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