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Fix outdated name for script StringName
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AThousandShips committed May 13, 2024
1 parent d48be8c commit 2f442ff
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions scene/main/node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2667,8 +2667,6 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
node->data.editable_instance = data.editable_instance;
}

StringName script_property_name = CoreStringName(script);

List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
Expand Down Expand Up @@ -2865,7 +2863,7 @@ void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Re
void Node::_duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const {
List<PropertyInfo> props;
p_original->get_property_list(&props);
StringName script_property_name = CoreStringNames::get_singleton()->_script;
const StringName &script_property_name = CoreStringName(script);
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant scr = p_original->get(script_property_name, &is_valid);
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